Friday, October 29, 2010

Movement Pad!

This is a deck that is a variation of my offline M'arrillian Deck... And I've actually tested this deck in the Crellen Drome with the 5th rank (coolzero) and managed to pull out a win... So kick back, enjoy the "Movement Pad"!

First-Off that Mik'Bannin Code is used =D Obviously...

Movement Pad

1. Phelphor, of the Deep - Weightless Energy Vessel
2. Mik'Bannin - Kha'rall Magma Shard
3. Gal'DraD - Xerium Armor
4. Uksum - Kha'rall Freshwater Shard
5. Phelphor, of the Deep - Weightless Energy Vessel
6. Bahrakatan, The Coralsmith - Kha'rall Magma Shard

2x Harmoics of Water
2x Cadence Clash
1x Denial Refrain of the Deep
1x Unheard Melody

1x Supercooled Rain
2x Fireram
2x Thermo Rings
2x Flood Force
2x Kha'rall Crush
2x Invader's Tactics
1x Primal Smash
2x Psychodrain
2x Liquescent Swirl
2x Burning Rain
2x Flashwarp

2x Cryomorph Barricades
2x Brawler's Burrow
2x Prexxor Chasm, The Blight
2x Underworld Colloseum
1x Imaginary Walls
1x Shardcrafter's Workshop

This deck incorporates the interesting idea of Phelphor, Of The Deep moving your opponents to cause chaos and confusion in your opponent's actions. With Mirage Locations such as Prexxor Chasm, The Blight, you can force your opponents to go straight into an ambush. Meanwhile... you have Kha'ralls everywhere holding Shards letting them defend anyone - Uksum defending your two fluidmorphers etc. etc.
This combined with Kha'rall Crush in Cryomorph Barricades can cause serious headaches to your opponents. Even Bahrakatan can fight (in my case, he beat a Frafdo TH 1v1 in masters), If things start going bad, start saving for a Unheard Melody or if Numid Voidlands show up, ready yourself for a Harmonics of Water...
Now, your frontline - Phelphor, Of the Deep (Defended by Uksum), Mik'Bannin (Main Fighter, Like in Apprentice, this guy can hurt hard... way hard), Gal'Drad (Heh... who couldn't see this coming?)
Middle-Row, Uksum with a Freshwater Shard (To defend your little fluidmorphers) and another Phelphor of the Deep for extra movement chaos.
Last Row is Bahrakatan, The CoralSmith is basically the supreme overlord of protecting your shards. His ability guarantees protection from Magma Might, Strengthening Bond etc. etc. Allowing your Cryomorph Barricades and ShardCrafter's Workshop's Defender ability pretty much garunteed!
So, if there are any other questions... bombard away! Enjoy this M'arrillian Deck which is quite budget for my standard especially how Bahrakatan was given out from League Rewards recently...

That's my Deck!~

Champion of the Desert!

 Welcome, Loyal Chaotic Fans to the third installment of the Chaotic Kings Series. I promise to endeavor to never make a post as lousy as my Chaor one. Anywho... This is Gintanai, The Forgotten.
 Ever wondered why I chose Gintanai, the Forgotten instead of other super awesome Mipedian Creatures such as Headmaster Ankhyja? It's because Gintanai actually works with other Mipedians! Don't see it? Alright, I'll list some examples... He is a Warbeast, so he and Abin-Wor (search him up if you don't know him) will get Waterproof 25, which would intensify his energy, if his opponent decides to play Water Creatures.
Other than that, he also has crazy stats (surpassing Headmaster Ankhyja's Speed, needless to mention, Khorror) and has the two main elements of the Mipedians, Air and Earth. This epic combination, only improved by his ability, "Air 10" and "Earth 10" makes him crazily dangerous, almost as strong as Aa'une himself!
Now, of course, we cannot forget the cause of his downfall, (and the reason why he is banned in Hotekk and Crellen), his ability that "forces" you to sacrifice one of your creatures and if you cannot, "Destroy Gintanai". Now, I want you to consider these points...
The First and probably the most important one to consider is... GINTANAI WON'T BE FIGHTING ALL YOUR BATTLES!!! Seriously... everyone who's rated Gintanai kept saying "you're screwed, if your opponents revives a creature". But you're not!!! Gintanai is not going to be your entire fighter! There's your other frontline creatures! At most Gintanai will probably handle the front 3 creatures of your opponent's army which leaves your other two frontliners to handle your opponent's weak muges. I cannot... stress that fact enough...
The Second Point - Slufurah... Why am I mentioning this "Rare" from the Underworld? Well it's because Gintanai allows you to kick off muges with no Counters which have no use... This allows you extra space to move and mobility which could work to your advantage!
The Third Point - At this point, I apoligize to anyone whose bored (Combo you should try...), Enre-Hep (Silent Sand), put him in your deck and everytime you kick off a muge/conjurors, Enre-Hep is going to benefit from massive amount of counters... Every battle will give your opponent's Recklessness 10 easy and you can cast expensive Mipedian Mugic like Fighter's Fanfare without Xelfe whilst using the almighty Gintanai...
The Final Fourth Point, Trills of Dimunition... This mugic is probably also considerable... it stops your Gintanai from killing himself... or his allies. If not, your opponent is going to be very disappointed... *Hint* Poor Maxxor, Protector of Perim...
So... I hope you obtained something insightful from this Gintanai, The Forgotten Post, ONE OF MY FAVORITE CREATURES OF PERIM EVA!!!

Wednesday, October 27, 2010


That Chaor post was seriously... below my average standard... but that was on the IPhone so... =S! Anyways... I do Apologize for my Chaor Post! And if you haven't already, go on the forums and read the "Secrets of the Public Domain" Post for a very entertaining whilst interesting lesson about the insides of Chaotic... Something I believe deserves some attention...

Tuesday, October 26, 2010

The Most Brutal King Of All!

Welcome Guys to the next installment of Kings of Chaotic/Perim. Today I will be happily talking about the somewhat ruthless King named Chaor. And as a shout-out... I got my Aa'une with maximum energy!

Chaor, the undisputed lord of the Underworld. He reigns with 3 mugic counters, a rare treat for the Underworld, has superior courage and power and his high wisdom and speed. Ironically, this Chaor is from Dawn of Perim, the very FIRST set in Chaotic which was supposed to be... How-to-say... Weaker than the cards from the later sets I.e Marquis Darini being replaced by Owayki. So for a Dawn of Perim card to still retain it's value is truely a sight to behold. Chaor has little-to none flaws, having high stats and fire, 3 counters and NO recklessness. His only flaw is his ability which is such a minor one as it pretty much never sees play. So overall, there isn't much to say about him at all, he could pretty much represent Chaotic as an ideal creature.

Sunday, October 24, 2010

Protector of Perim!

 Since it's Monday tomorrow... and my boxes SHOULD be arriving... tomorrow... I'm going to post this in advance... Once again, continuing the Kings of Chaotic or Kings of Perim series... I don't care if you disagree with me... I don't care if you agree with me. All I can say is my viewpoint which is my own =D But do feel free to try and question me =D
Apoligies for the bad cropping... My computer was being Ebil (cross between Evil and... I forget...

Maxxor, Protector of Perim, an Overworlder that represents the tribe's flexibility and strength, both at the same time. Though he does not have ANY mugic counters, you must consider that many, MANY other Overworlders have counters to make up for his possible only weakness. I mean... Najarin, Fluidmorpher's Foe could get pretty close to 10 without much trouble, you can load on Karrabas, Lomma Desert Wanderers... For Warriors? There are Tartarek, Psi Overloader with 2 counters and so on... So that weakness if pretty easily compensated as compared to Chaor, The Fierce, whose tribe lacks in mugic counters.
Maxxor has both the mastery of the destructive combination of Fire and Earth which makes him very flexible in armies. Infernal Claws, Tectostrike, Elemental Oxidation are all at his fingertips alongside his beastly courage (surpassing Khorror) and wisdom. Now put THAT together with his delicious ability that STACKS!!! He does extra damage after every punch thrown at him. His ability fused with his nice elements and stats makes him fit in almost every deck and gives him a seat in the chair of Kings of Chaotic.

Maxxor's competition and why they were not chosen
1. Tartarek, Psi Overloader - Though his stats are relatively superior to Maxxor, Protector of Perim, has 2 {} and same elements... His ability is only useful against *particular* decks wherelse Maxxor's is all-round. Even his superior energy will fall to Maxxor after hitting the King of Pop a few times. The longer the battle drags... the more offensive Maxxor becomes...
2. Maxxor (DoP) - Courage and pretty sure wisdom loses to Maxxor, Protector of Perim. He does have 2{} and an ability to heal... but that's a bit common, I guess... Maxxor, Protector of Perim still takes the cake with his ability which is paired with Overworld's healing abilities.
3. Iparu (Both - SS and SOTLC: AU) - Well they are just copying creatures, it's way too situational.
4. Najarin, Fluidmorpher's Foe - No explanation needed here.
5. Intress, Natureforce - She's awesome... don't get me wrong... 2{}, Earth and Water Elements with a pretty good ability and stats. But Maxxor is more flexible, if Numid pops up, Intress loses all abilities... and her elemental capabilities... If Numid pops up... at least Maxxor retains his ability that will eventually make up for the damage lost through losing elements.

Please argue with my points =D If any...

The Kings of Chaotic

 This is a beginning of a series called the "Kings of Chaotic" based on the "Gods of UR" from another game I play. The "Kings of Chaotic" are extremely powerful creatures and are in a "league of their own" so to speak. Their unique abilities combined with powerful statistics makes them form a formidable force in their respective tribes. I guess in Dawn of Perim, they were called the "Big 4", but now I'm going to be refining the list, giving each tribe one of their "Kings"
Of course, this is entitled to each person's opinions. But in mine, respectively, they are...
  1. Aa'une, The Oligarch - Avatar (No Duh!!!)
  2. Maxxor, Protector of Perim (Explained in next Post)
  3. Chaor (Dawn of Perim) - (Arguably the best Underworlder in Chaotic)
  4. Gintanai (Seriously? Air 10, Earth 10? Able to rid of ability easily... Wow?!)
  5. Lore, Ancestral Caller (He has 3{}, a very powerful ability and can fight WAAAY better than Illexia)
  6. Ursis (No Explanation needed here... just like his ability)
 So today, we'll be talking about the ever-so hard to obtain... let alone flip... Aa'une, The Oligarch!!!

Looking at this card, you would pretty much immediately state that he is the King of Perim - 200 disciplines, 100 Energy and able to destroy creatures by simply discarding a card. Needless to mention his Outperform Disciplines 20 to make life even harsher. What's his downpoint? He has no Counters... and the fact he needs to be "flipped".
For those who don't know, to flip Aa'une, The Oligarch, you need the following - Baton of Aa'une, Calling of Aa'une and Rage of Aa'une. You must play ALL three of them in the same turn to flip Aa'une. Baton of Aa'une is played immediately pretty much, the Rage of Aa'une needs to be drawn AND played in the same turn and Calling of Aa'une has to be played AFTER Aa'une WINS combat. Phew... quite a lot of conditions...
But nonetheless... if you managed to get the beast up, he dominates Perim or on a smaller scale... your opponent's army. Even if you wasted ALL of your mugic cards, helping Aa'une to win... Aa'une still has massive stats and energy letting him KOing creatures by engaging them. Having attacks like Discipline Destruction will deal about 130 damage alone (For a 4 Build Point) and attacks like Shadow Strike will deal a horrifying 30 damage (For a 0 Build Point). Overall, once you or your opponent gets Aa'une to wake up from his slumber... it's over...
 (P.S - For Fun, imagine Aa'une + Neu'Thar + Erak'Tabb + Gal'Drad + Jus'Hebben in the same 10 v 10 masters deck...  Now Flip Aa'une and do Rage of Aa'une - First one to calculate total amount of damage for this 1 Build Point gets a free code!!!)

Friday, October 22, 2010

Another Unused Shard Combo...

Okay, I was planning for my Rise Boxes to show up to post them... here... now... But... UPS apparently had a "Late Trailer" so... I can't say I'm very keen about them at the moment...
No matter, instead I will show another Shard + Kha'rall Combination, I actually plan on utilizing... So please, sit back... and enjoy...
 Okay, I was kind of planning how to use every single Ultra that is possibly obtained from a Rise of the Oligarch when I stumbled upon the Shard that is sooo deep into the ocean that everyone forgot about it completely... The legendary Ultra Kha'rall Shard of Tidal Crest or what I call "Tidal Shard".
This Shard bestows "Water 5" and 40 Energy if you have 8 Counters amongst creatures you control... Shouldn't be THAT hard considering M'arrillians have Fluidmorphers and minions like Tartarek, PSI Overloader. This combined with Klik'ssi will give a massive 80 Energy (Average), Water 10 Combination... Needless to mention, KIik'ssi's (lol 2 " ' ") has very nice power and wisdom to utilize the Water 10... Attacks like Supercooled Rain and Rainspears, I think it's called...
You might even make a 6v6 deck with 2x Uksums + Freshwater Shard and Klik'ssi with the Tidal shard... Mmmm sparking some ideas in my own mind! lol!

Anyways! Enjoy this combination everyone...

Thursday, October 21, 2010

Apoligies... Again!

Alright, I do apologize for not updating... I've been bombarded with so many assignments, homeworks and favors for friends (Not the ones who play Chaotic....) So... I've been a bit busy... BUT I'M NOT GONE!!!!

That was just to set the record straight with some people who thinks all the blogs are going one by one... Come to think of it... I think I'm the only blog updating within the month hahahha! Anyways! Here's an offline combination, I use... I may post the deck up soon... Again, Thanks to awesome1401 for my second Shard of Solitude... That can and probably will save my skin.

Alrighty.... This combination NEEDS Uksum to be brainwashed... It doesn't work if he's not brainwashed... So Uksum will get Approximately 20+40e= 60e (+5e) = 65e. Now 65 Energy is quite a lot of energy and has an additional ability that is similar to Zamool - "Unengaged Creatures cannot play Mugic or Activated Abilities". This... makes Uksum, all the more harder to take down... especially if he somehow obtains the mastery of water and does a Supercooled Rain and takes counters off the opposing creatures. Canceling your opponent's ability to play their mugic and abilities will annoy your opponent to no end and is probably the difference between life and death!
Uksum with the Shard of Solitude against... a Zamool... --- Zamool is pretty much destroyed... Zamool may be able to fight but... Uksum will probably pulverize him especially if you have attacks like Fearless Strike or Magma Might

Uksum against Overworld Healing Decks... -- Guess what? They can't heal nothing!!! Karraba and Najarin FF suddenly become liabilities if they can't cast mugic or abilities and what's more? You can have 2 Kha'ralls with the Solitude Shard which is basically double Zamools!

Uksum against Mipedian Decks... -- Say bye bye to Constant Melody of Miraging, Enre-Heppy's annoying copy abilities and the powerful Fighter's Fanfare Mugic.

So as you can see... this combination can be almost devastating in almost EVERY situation... But as a quick and brief warning... AS SOON AS THE KHA'RALL IS ENGAGED, YOUR UNENGAGED CREATURES CANNOT CAST MUGIC OR ABILITIES!! CAST IT BEFOREHAND!!!!

So yea, enjoy the combination and Don't Give Up on this Blog or Chaotic =D

Wednesday, October 13, 2010

Forged Unity Box!!?!

No Video today guys, but I do want to share with you my Forged Unity Box which arrived today. My first comment would be it isn't the best box I had... but isn't the worst either... (My best was 2 Ultras in One) but anyways... I'm going to give away some free codes --> Don't take them Happyman456 I already gave you some... Please only take ONE of the codes... So that other people can grab some of them as well!
But before that...
I know everyone just wants to know what the Ultra is... So I'm just going to post that first...
Ultra Rare: Lore, Ancestral Caller. 90/40/70/35/55e --> It's been on my want list for quite some time now... So I'm very happy that I finally got one... It has minimum courage but maximum wisdom... So not bad...

Super Rares:
1x Raquanni - 40/35/80/60/40e -- 3 Stats maxxed... Minimum Energy =P
1x Grantkae, Mipedian General - 45/40/70/85/60e =D!!!!
1x Gorram, Danian General - 95/50/65/30/35e --> All my generals in the box had maximum!
1x Ostinato of Oban'Emre - This mugic is going to be used in an upcoming deck...
1x Grantkae's Stance - To go with Grantkae =D
1x Shard of Solitude - Makes any Kha'rall become a Zamool...
1x Quarters of the Quartet - erm... ya... nothing much about this...
1x Uksum 55/95/20/40/15e - lol, Not like it really mattered I already have one but still... awesome...
So yea.... Hope you like them and here are the free codes!!! ^.^.
PLEASE ENSURE YOU COMMENT ON WHICH CODE YOU TOOK. This is to save other people time... And if by 17th of October 2010, there are still codes untaken, you may take them.

Monday, October 11, 2010

Back to Front.

 Do you guys remember my "Small Cost for a Big Dude' deck? Well this is extremely similar to it... In fact, the difference is probably uncanny... In either case, this deck is meant to lay waste to the opponent's back lines, while protecting your creatures from Zamool and Burn Mugic. With the exception of Khorror... but burning Khorror... might take a while... or a lot... Remember - Decks are made to be improved....

Back to Front
1. Ninren - WindStrider
2. Khorror - Xerium Armor/Warbeast Power Leash
3. Ninren- WindStrider
4. Savell - Mipedian Balladeer's Flute
5. Headmaster Ankhyja, Seeker of the Art - Weightless Energy Vessel
6. Sepmek - Ravita Flower

1x Tune of Xerium
1x Armament Alteration Anthem
2x Melody of Mirage
2x Trill of Dimunition.

2x Reactive Resolution
2x Brave Glint
2x Acceleration
2x Academy Strike
2x Poison Sphere
1x Primal Smash
1x Daunting Bravery
2x Veloitrap
2x Shadow Strike
2x Power Cut
2x Unbalanced Charge/Valor Continuum

2x Brawler's Burrow
2x Numid Voidlands/Broken Edge
2x Storm Tunnel, Lingering Monsoon
2x Mipedim Oasis
2x Mipedim Mirage/Pouril Forest

Alright, Back to Front is the Deck's Name and Back-to-Front is how the deck works... Automatically, you can see the Thunder Chicken has Swift 3 which enables him to strike the back of your enemy lines with massive force. But do not forget to sacrifice your little Ravita Flower on Sepmek to give Savell counters to counter the Recklessness on both Khorror and Ninren.
Then when you have safely disturbed your enemy by landing at the back, cast Tune of Xerium to kill off WindStrider and get back another Ravita Flower to gain Counters. The Armament Alteration Anthem is there to kill off any annoying battlegear like Xerium Armor, and you get back a Ravita Flower so the cost of that mugic is basically 0. Note that since it said, destroy ALL battlegear, if you aren't equipped... it still works =D.
Ninren then cleans up the back 3 muges, leaving Khorror and 2 Trills of Dimunition to play Clean-Up. Don't be scared if Khorror has 10 or 20 Recklessness, he can probably clean the ranks with a bit of it anyways.
And While, Ninrens are clearing the back 3 - Nobody interferes... meaning Khorror stays where he is, don't attack with him until the muges are done and coded. This is so Khorror can defend and what-not...
So yea!

That's my improvement of "Small Cost for a Big Dude" - V.02

Sunday, October 10, 2010

Blind Faith

Alright guys, I'm going to take a step of "Blind Faith". As you know, Chaotic has many many... MANY loopholes within their game... So their rules can sometimes be tricky to understand. BUT, nonetheless, this combination should work! So Here's to Blind Faith hahahaha!

Okay, now Sacrificing a Creature is something basically, none of us wants to do, unless necessary or wanted (i.e the case of Slufurah's ability), Sacrificing a Creature is basically the Ultimate Cost amongst any other abilities and if you or your opponent plays it... You better watch it...  The effects will leave a mark of some sort...

Featuring a Forged Unity Combination between the Underworld General and his sacrificing capabilities fused with the General's Standard and Vidav, Master Strategist. This strategy will work better with Vidav, but the General's Standard is there for possible choices. Anyways, consider the General's Standard equipped to another creature... Not Barrath Beyond... Barrath gets an... erm... I don't know a Levitaar to bring his Speed to Headmaster standard? I don't know... BUT ANYWAYS, basic strategy, you add a second tribe to a creature you're about to sacrifice, so you get two of the abilities because you sacrificed say... a Danian/Mipedian , so you would gain 30 Energy and the next attack getting guaranteed 20 damage.  This is can be devastating in the right situations and you can use this to deny mugic. Now, not confirmed this is how it works, however, considering the way the text is written "also counts as the chosen tribe" and "considered to belong" it should mean that they ALSO count as a second tribe... So a Mipedian will ALSO count as an Overworld per say, so you should be able to deny a mugic and deal 20 extra damage for the cost of a creature...
So yea, this is a pretty nice combination - May not need denial mugic anymore xD! Also... don't forget when Vidav hits 0 {}, you can still use him as a Refrain of Denial...

Now, the Cons of this combination? It's a Sacrificing... So to combat it? Use the legendary Castle Mommark or other such Revival Cards... So yes, Enjoy People!

Friday, October 8, 2010


I apologize for not updating as much... But something will come up soon =P