Thursday, September 30, 2010

Addressing A Heavy Issue

  If you read the forums, you would find many MANY negative things around the forums... Chaotic is ending is a major one. One by one, accordingly, people are quitting. I don't blame them honestly.
But in my defense, I have decided to stay with Chaotic until the very end. At which point, then well... nothing really much to say, no use crying over spilled milk yea?
Anyways... If you wish to quit Chaotic, go ahead... I'm not going to convince you to stay nor encourage you to leave. However, consider the points going around the forums given off by both players and Moderators

- Chaotic|Remztan has left TCDigital and thus has led to many "beliefs" that Chaotic is shutting down, due to him being one of the main engineers of the Dromes
- Lack of Action - I say action due to there being many things there has been a lack of, updates, tickets etc. etc.
- Chaotic|Blargers sudden inactivity has sparked more rumours that Chaotic is closing down for good. Blargers who is inactive for a grand total of 10 days now, is and was a very vital part of the community that lets Chaotic know "Where its at"
- False Promises, many "promises" has been made to the community as of late, none of which coming true which there and again affects the public's viewpoint
- Fire And Stone (FaSt) - The set everyone was dying to see, was constantly delayed. Once again leading to the issue of "trustworthyness" of Chaotic, if there is such a word...


However, much like Pandora's Box... There is Hope... A glimmer of hope if you will, "A mere sip at the bottom of a glass" to be precise but none-the-less
-Nick07 did say that the Chaotic Staff was "Reduced" and thus the workload has been pretty much doubled for everyone which could probably explain the reason why Blargers and friends have not been on, so much
- According to many sources, most of you would hear about a Legal Issue or Legal Problems, well Legal Issues takes months, years to come to a conclusion. So you'll need to re-confirm whether the issue has finally been finished addressing
-If Chaotic is indeed finished, Blargers or similar would probably post a "Final Notice" before completely shutting it down, or else let either Occasus or Nick07 know...
- Chaotic is a Child Company, so to speak, so when it gets picked up by a "Parent" company, it might take a couple of years to get the product or website fully operational again - which may be why Blargers post "Good things are finally on their way.." implying that Chaotic has got picked up by a Parent Company.
-The fact that Chaotic has been revived about 3 times...As you may/not know from way back in the time where Maxxor was known as MadCap to Chaoticcode.com which released the 8 "Beyond-Rare" Cards. For all we know, the Parent Company is designing a brand-new website for us to play on.

So as I said, if you want to quit, be my guest... However, do consider all these factors when deciding whether you'll be making a Final Stand or not. I have just posted my viewpoint on the issue. 

Dread Treadding to Victory!

When Turn of the Tide came out, 4 Legendary Battlegear was introduced... One for each of the tribes fighting against the M'arrillians. For the Underworld, their battlegear was the unstoppable Dread Tread.
The Dread Tread was introduced as a battlegear that allowed you to start more than 1 combat a turn, something that is highly treasured amongst Underworld Players, these days. But surprisingly enough, due to the fact, the creature with the Dread Tread's Energy remained the same after combat (i.e If they won with 20 Energy left, they have 20 Energy in the next battle), this battlegear became... sadly... not "THAT" used...
So, here is a combination to try to revive this barely used truck of red steel...

Kiru, the supposed leader of the Underworld and the founder of Kiru City - The main capital of the Overworld. Kiru has, what I call, the Lava elements which are naturally, Fire and Earth. What's more is that Kiru has a unique counter system ability that allows him to provide other Underworlders with extra energy based on the number of battles he has won. With the Dread Tread, Kiru can easily fall back after battle or if he's confident, tear his way into another battle for another Leadership Counter... Then, your Chaor, even with 65 Energy can go up to 85 Energy without having help from a battlegear!
This combination is basically giving you the ability to attack twice, giving Kiru special little counters that boosts your Underworld Creature's morale. Don't forget you can mix this with a Bi-Mowercycle for easy double wins and a Pranker Tanker to bring Kiru back into your formation for safety reasons.
Australians, hope you enjoy the remaining time in your holidays =P!

Saturday, September 25, 2010

Projection Of Your Life!

This is a Rare Battlegear from the M'arillian Invasion: Beyond the Doors Set, known as Ulmar's Projector. If... you've seen my videos you've seen me use it with Vlar 'cause I think it's quite a nice combination considering Vlar is already tough to take down... and combined with the Projector...

The Projector allows a creature from your discard pile to come back to life IF it loses combat which in a sense grants it, "an extra life". The "downside", if you would call it a downside, is that the creature has 10 less energy in it's first reincarnation or life as compared to it's revived form. As well as the fact that when the creature is revived, it gets no mugic counters though creatures like my Vlar has no counters anyways.
As you may/may not know.... I'm very fond of this battlegear considering it can revive a creature for a cost of 10 Energy and have compiled numerous combinations involving this battlegear... These can be used in almost any strategy so... Let me know what you think!!!

Combo 1: Just when you thought you caught the thief...
Vlar + Ulmar's Projector
 This allows Vlar to revive without a battlegear, hence able to "steal" another battlegear! This is a pretty sweet combo, I use, since the opponent's would probably use their 1s, 2s Build Point attacks to take down Vlar in the first place... And with Vlar revived, their going to have NO Battlegear and a couple less of their 1s,2s attacks.

Combo 2: Projecting Different Things
Various... Basic: Armanent Adagio + Ulmar's Projector
 This combination actually works amazingly well with Warbeasts like Blazvatan and Khorror. All you do is give the Ulmar's Projector to Sepmek or a Conjuror, cast a Gear Glissando to flip it up... Use Armanent Adagio on the Projector and give it to Khorror JUST as he's about to "die" in a sense... Then Khorror becomes instantly revived with his 135 Energy... Your Opponent is going to begin to understand why he's the definition of Horror!
Warbeasts aren't the only ones that benefits however... Imagine a Second Headmaster Ankhyja! Or other reowned Mipedians like Maliph! Your opponent's never would have thought Mipedians could revive without a Castle Mommark!

Combo 3: The Sequel is sometimes better... than the Original
Neekwin + Ulmar's Projector
 This is a good ol' combination, Neekwin gets destroyed after attacking with Supercooled Rain and other devastating attacks and then... He comes back! With Untargetable and Water 5 with maximum energy... Another Powerful Combination for the Projector!

Combo 4: A Blast from the Past
Past Creature + Ulmar's Projector
This may seem pretty obvious but YES! All of the Past Beasts go perfect with this battlegear... Fancy another Cromaxx? That might annoy opponent's playing Underworld with Burn Mugic *cough* Hikeda... Or maybe you desire another Ursis with 85 Energy! How about a Smildon who was your Defender... Or a Proboscar who nearly won the last round and needs a second chance to penetrate your opponent's defences... All the Past Beasts are... Beasts...

 But unfortunately, the Underworld can't put it to as good of a use as the other tribes...However, I guess almost any Underworld Creature can use it... A combination that springs to mind is a Chaor, The Fierce + Ulmar's Projector Combination to give it a Second Life in case of Numid Voidlands spring up... But then again it's Self-Preference

So Lemme know what you think and yea! Hope you begin to notice this battlegear more and more!

Thursday, September 23, 2010

The Tribes down there... STAY DOWN THERE!!!

 Well... Thanks to an awesome friend named awesome1401, I have a HAMMERDOOM CHANTCALLER, my favorite ever Underworlder just because of his picture... He smashes bugs and his own kind with his exclusive battlegear the Doomhammer... And so... here's a combination, I WOULD be using in my deck... if I had an offline Doomhammer xD! (I can't find mine... Still looking...)


Yes, good old' Vidav from Forged Unity... He makes a creature count as any tribe you want... And with 3{}, he can use his ability for majority of the battles. So even against Overworlders, M'arrillians, Tribeless or Mipedians, your 5 extra damage is going to strike home and this isn't counting the Doomhammer's second or third ability - The ability to grant Earth 5 or Power 50... or in some cases BOTH!
Yes, Both... once again using Vidav's ability... But of course, this should only be used if the opponent is already playing Underworld or Danian so that you don't neccesarily need Vidav's ability.

You can of course, then continue on by linking the Doomhammer with Hammerdoom Chantcaller (Original or Assimilated) for extra 10 damage pounding! So, if you calculate... in 3 hits, you would deal 30 extra damage in total which is equivalent to a Maxxor, Protector of Perim, who would deal 5+10+15= 30 extra damage... So yes, enjoy the rest of your day, in my case the END of the first week of the holidays...

The Tide is Turning!

 Well, it's arrived with a bit of delay, but finally, it's here... Happyman456 and my Turn of the Tide Box. Before this date, Happyman456 actualyl said he wanted the right half of the box (You'll see what I mean later) due to the reason, "Right is always right..." and ironically, the left side had better supers hahaha to Happyman456...

Anyways... We were not as lucky as Hikeda or Keberos or any Chaotic Superhero as we opened the box so... you'll see I guess...

Introduction Vid (optional):
video

Turn of the Tide (RIGHT SIDE OF THE BOX) ~ Happyman456:
video
 
Turn of the Tide (LEFT SIDE OF THE BOX):
video

Enjoy!

Sunday, September 19, 2010

Cower in Fear!

 Intimidation has been one of the oldest abilities in Chaotic. In the past, it simply meant lowering the creature's disciplines but recently, they have released the Intimidation Energy Ability... With the Burithean Axe and other cards... Today... I'm going to focus on the Intimidation Techniques to bring you... Combo Number 4? 5? xD Forgot... Sigh --> Combo of the Day

I do apoligize for the bad resolution/picture quality but none-the-less... This combo gives Ketacc, intimidate energy 30! Why is this good? Well... you can combine this in so many different ways, ex. with Prexxor Chasm, the Blight... You pretty much took off 50 Energy without landing a punch. With Cards like Akkalbi, you're not gonna take any recklessness but retain your 30 Energy intimidation...
What does this mean to your opponent?... Well it basically means... their Maxxor, Protector of Perim will be in desperate need of healing.. Cards with 30 or less Energy will go Bzz in code *cough* Najarin... (Range+ Swift --> Bi-Mowercycle)
If, Grantkae worked in Hotekk Drome, This combo will probably become my deck basically xD!

12
3

1. Ketacc - Burithean Axe
2. Ketacc - Burithian Axe
3. Grantkae, Mipedian General - Destructozooka

Tuesday, September 14, 2010

Couragous Earth Warriors

Alright, I still got many tests and assignments up, but I'm going to post a deck anyways... I've actually been thinking about how to incorporate Zamool, Ursis and Cromaxx together... and made up several decks... However I think I'm going to stick with just just Ursis and Cromaxx as the two work so nicely with each other xD! The Last of my AU Ultra Series

Ursis
 Ursis is one of the devastating beasts of Perim, sporting 3 Mugic Counters and 80 Energy. He has the Earth Element, High Power, not bad Courage and 45 Wisdom and Speed. This makes him an extremely capable fighter that can almost fight and win any Chaotic Creature in a 1v1 match. He even is a Warrior Muge, so you can mix him with Sword of Khy'at and Caster's Warsong!

Cromaxx
 First seen in the television series used by Codemaster Crellen, Cromaxx retains his ability to be invulnerable to damaging mugic which is always a useful feature. Often, you will spot him with his friends that cannot be burned by mugic like Epitrinne. Overall, Great Courage, 70 Energy, Above Average Power and Earth and Water Elements.

Couragous Earth Warriors
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6

1. Fliandar - Skeletal Steed
2. Cromaxx - Drilldozer, Customized Rig
3. Fliandar - Skeletal Steed
4. Ursis - Muge's TuningFork
5. Smildon - Mipedian Balladeer's Flute
6. Mhein - Weightless Energy Vessel

Mugic
1x Obe of Obscurity
1x Elemental Counterpoint
2x Unbalanced Battlesong
2x Refrain of Denial (Danian Version)/Cadence Clash

Attacks
2x Tectostrike
2x Enlightened Tenacity
2x Earth Pulse
2x Rustoxic
2x Streak Strike
2x Geyser Gush
1x Landgore
1x Primal Smash
2x Valor Continuum
2x Sunder Ground
2x Aftermath Feint

Locations
2x Gloomuck Swamp
2x Hive Gallery
2x Rao'Pahh Sakk Chimegrid
2x Castle Bodhran
2x Rock River Canyon

Cutting to the chase... You're going to use Obe of Obscurity and infect 6 creatures (Via Ursis), this will give the two Fliandars basically double their energy for each of them. This deck is catered for Earth and Courage attacks meaning both Smildon and Ursis can fight despite them being your muges.
Cromaxx is in the center, with his big boulder and a Drilldozer will spot 90e on average and with attacks like Tectostrike... The opponent's will go down quickly...
Fliandar is plain awesome with his ability able to be used to recover when needed... and with Skeletal Steed, he can zoom into your opponent's backlines and if they attempt to defend, Fliandar with his abiltiy should be able to counter their defender with ease... Then you can attack whichever supporter you want =D!
Smildon is your Defender and your muge, sporting 2{} and his awesome ability... If your opponent flips a Imaginary Walls, use Smildon's ability and everything will be A-OK!
Now, this is interesting because your back creature is Mhein... And if your opponent manages somehow to take down all 5 of your creatures, Mhein is going to take take revenge with Courage and Earth Element. The reason I have it Weightless Energy Vessel is because we don't want Mhein gettin targeted by any mugic that has the possibility to reducing our chances of winning in any way...

So yea Hope you like it!

That's my deck!~

Monday, September 13, 2010

Card of the Week 1

 Taking a break from making decks, I'm kind of stuck up on work, hence not many of my decks recently have been good neways xD! In any case... To do something really quick I'm going to review a card so that it'll be quick, fast, simple and easy.

Introducing Okaxor, an Elephant Caretaker of the Overworld. Okaxor seems in charge of taking care of Overworld Units and Sqauds with his fantastic ability he can use 3 times! With 40 energy, it's low enough, he wouldn't last long in a fight and high enough, so that he can't use the awesome Kha'rall Husk Armor + Melody of the Meek Combo.
But, no matter! As one the few (might be the only one xD) Overworlders with 3{} and Water Element, he pretty much acts as a Mini-Najarin High Muge of the Lake! Note that Okaxor is 1 less {} away from being a Najarin, High Muge so you could possibly supply him with a Mipedian Balladeer's Flute or a Girgeth Tar for an additional {}.
 Overall, his mugic counters is high, he has an element, he has a great ability for and against Stat Decks and a pretty awesome Brainwashed Ability, Okaxor is a very nice all rounder as a supporter. Too bad, he's banned in the dromes though...
P.S: Australian Players can get this xD!

Type: "Supporter"
Apprentice: 2/10
Masters: 8.5/10 --> Assuming not 1v1

Thursday, September 9, 2010

Back to the Overworld Again and Again...

If any of you know me well... you should be able to figure out that the tribe I play is the Overworld. I like them because they were quite flexible as a tribe. They have high courage, wisdom and have a variety of elements. Their healing and mugical abilities allow them the edge in combat. Of course, not saying the other tribes do not...

Iparu, Metallic Ally
 Well, when the first one came out in Silent Sands, I wanted him and got him. Now, back then, he was an elementalist and had Fire and Air element with the ability to copy the opposing creature's stats, which garantees them the inability to win Stat Challenges. But now... Iparu, Metallic Ally has appeared... He, now copies EVERYTHING except the opposing creature's mugic counters (Which he has one off). He can be very dangerous in the sense that he can bring ruin to stat decks and many others...

Najarin, High Muge of the Lake
 Like all the High Muges, Najarin has a very much needed ability of their tribe. Najarin has the unique ability of playing a mugic for one less mugic counter. This, opens a wide range of new mugic cards to many Overworld decks that were previously, too expensive to use. Like Fluid Fugue, Mugic Reprise and the famous Refrain of Denial (Overworld Version). Overall, he's the second best of the High Muges in my opinion.


The Lake

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6

1. Intress, Natureforce - Xerium Armor
2. Iparu, Metallic Ally - Orchis Undin
3. Karraba - Mipedian Balladeer's Flute
4. Lomma, Desert Wanderer - Citadel Lodestone
5. Hune Paltanin - AZAIA Mindprobe
6. Najarin, High Muge of the Lake - Mipedian Balladeer's Flute

Mugic
2x Refrain of Denial (Overworld Version)
2x Fluid Fugue
1x Rhyme of the Reckless
1x Defender's Song

Attacks
1x Deadwater Devastation
2x Rain Spears
1x Mind Strike
2x Flood Force
2x Rustoxic
2x Geyser Gush
1x Primal Smash
1x Invader's Tactics
2x Quick Exit
2x Shadow Strike
2x Sleet Slide
2x Aftermath Feint

Locations
1x Bodal's Arsenal
1x Castle Bodhran
2x Gigantempopolis
2x Kiru City
2x Rock River Canyon
2x Mipedim Mirage

Well... this deck may look shaky, but I think it'll work fine. Intress, Natureforce is pretty strong warrior in this deck sporting about 90 courage and high wisdom, earth and water elements and 2 Mugic Counters. Her ability, of course, allows her to heal creatures you control for each element they have.
Then, we have Iparu, Metallic Ally, who copies a target creature every round... Depending on your situation, you have to decide who to copy... For instance, if it's a Zamool Deck and it's your opponent's turn, then copy Zamool and cast Defender's Song, this allows neither side to cast Mugic or Abilities which is kind of an annoyance to both sides.
Now, Karraba, Hune Paltinin and Najarin, High Muge are your supporters... Karraba is simple and basic to understand, Hune Paltinin will make your opponent think twice before casting mugic and Najarin is there to cast Fluid Fugue and recycle counters.
 Lomma, Desert Wanderer defends them all, and I gave her a Citadel Loderstone, which means she'll be a mini-intress with earth, water and good courage and wisdom... Which is all you need to pull a win.
 Last thing, I want to say about this deck is to CREATIVE. Iparu, Metallic Ally is a creature allowing you to express your creativity! For example, if it is your attack, you could attack with Intress, Natureforce and copy one of the opposing creatures like Kopond, High Muge for that extra damage on the Rhyme of the Reckless... Or copy Domar, Tablet Translater for additional healing... When it's your opponent's attack, don't hesitate to copy creatures like Lord Van Bloot, Servant of Aa'une or even another Intress, Natureforce! So be Creative with Iparu, Metallic Ally

That's my deck!~

Saturday, September 4, 2010

The Best Defence is a Good Offense

The 4th Part of the series, brings us to the searing hot Underworlders with their geysers, ponds, and cities of Lava. Ruled by Chaor and helped by Hikeda, these Underworlders lay waste to almost all who draw near the warmth.

Kaal
 He is the one and only Ultra Past Creature with a tribe designated to it (i.e not tribeless). He has 50 Energy which is under average for an Underworlder, 2 Mugic Counters (always a good thing), Fire 5 and nice power. His secondary ability is only useful when you have at least 3 of your creatures on the opposing team, but then again, if you need 10 extra damage, and you have no Mugic Cards left, at least you know who to call...

Kopond, High Muge of the Hearth
 This Muge is probably the most used of the 4 (online anyways), maybe becasue Enre-Hep and Lore is banned and Kopond helps more in Burn Decks than the High Muge of the Lake (Najarin) does in the Overworld Healing Decks. Like all the 4 High Muges, Kopond has an exclusive ability which lets him deal an additional 10 damage with mugic that would deal damage... Not bad 20+10 = 30 damage Canon of Casualty. He has the Fire Element for a Consuming Cacophony, nice power and wisdom and 30e. Kha'rall Husk Armor + Melody of the Meek Combo anyone?

Unfortunately, I'm not going to go with the Kopond, High Muge of the Hearth + Kha'rall Husk Armor + Melody of the Meek. I'll leave that to you lol! I'm quite bad at making Underworld decks so bear with me as I present...
 


The Army of the Hearth

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45
6

1. Ulmar, Perithon Racer - Pheonix Belt
2. Kaal - Whepcrack
3. Ulmar, Perithon Racer - Pheonix Belt
4. Chaor (Dawn of Perim) - Bronzeflight
5. Kopond, High Muge of the Hearth - Mipedian Balladeer's Flute
6. Drakness - Weightless Energy Vessel

Mugic
2x Canon of Casualty
1x Consuming Cacophony
1x Improvisational Melody
1x Song of Revival
1x Refrain of Denial (UW version) or Cadence Clash

Attacks
1x Magma Might
1x Primal Smash
1x Gladiator's Fire
1x Flame Orb
2x Fireram
2x Ash Torrent
2x Consuming Flame
2x Outwit
2x Smokesurge
2x Flashwarp
2x Incinerase
2x Flying Advantage


Locations
2x Castle Bodhran
2x Underworld Colloseum
2x Underworld City
2x Lava Ponds
2x Rao'Pahh Sakk

This deck revolves around burning obviously =P. Works like this... All Mugic you cast that would deal damage will deal 5 extra damage, except in the case of Kopond who has 15 extra damage. In Total, we have 4 Burn Mugic, and quite a bit of spare counters, in case of Interlude of Interuption or Cadence Clash. Now, in total, we would deal 20 to 45 extra damage, thanks to Drakness and Kopond High Muge as a side-note/interesting fact.
So, Dawn of Perim Chaor defends Kopond and Drakness, Drakness can't die as easily as Kopond because of the Weightless Energy Vessel.
 Now, your front line warrior, will be Kaal. Kaal will be your attacker with Strike 20 (Approx. Ulmar, PR expends (both)) and Fire 10. So Kaal, if he deals Consuming Flame will deal 15+10 = 25 damage, plus the bonus expend from Ulmar, Perithon Racer, to deal a total of 45 damage.
 If Ulmar gets attacked, DON'T expend your fire until the opponent has 10 or less energy remaining. This can be done by attacking, expending the other Ulmar's Fire and Burn Mugic.
Now, one of my friends asked me, "Why didn't you give Kopond, the Weightless Energy Vessel?" And my answer is, if your opponent uses Burn Mugic/Abilities to take Kopond down, I found that the mugic/ability at the top of the burst goes first... So if your opponent burns Kopond, then since Kopond is going to die anyways, just shoot burn mugic out and who knows, it might code the one doing the burning, So Kopond doesn't get coded =D. Also, Kopond's ability is pretty selfish as compared to Drakness so yea.
If you plan to use this deck, Use Kopond to cast the two Canons and an Improviational Melody. This makes 30+15 = 45 extra damage (We still haven't use Consuming Cacophony Yet =D). Save the Consuming for someone else to cast.

That's my Deck!~

Friday, September 3, 2010

The Master Verses The Apprentice!

 Some of you may know Mauro from our blog, otherwise known as Boamorte in Chaotic. Well, he's challenged me to a 6 on 6 Masters Match, with the only restrictions being not allowed to use Crellen Drome Banned Cards, even though that was pretty obvious.

Date: 1st December 2010, 1:00 PM (Australia Time).

Format: 6V6, Banned Cards restriction

I, unfortunately will have the job of posting a video on this blog, for interested parties. Why bother? Well in a sense, I helped Boamorte through his Chaotic "Life" to an extent and he's begun to thrash me in dromes like the Hotekk Drome unfortunately. So, to see who is better, we've decided to challenge each other in the standard format of playing Chaotic, 6 vs. 6 Masters.

So yea, hope you all watch it and everything!

Thursday, September 2, 2010

Masters Deck... No Counters...

Continuing on with Part 3 of the series (See, I'm getting quicker) is the M'arrillian Deck...  Maybe some of you have seen my post where I asked the person clarifications on Fal'makin AZIA's ability... But never mind that... I present to you a deck that is to be played in Masters... BUT with no Mugic Counters... And on a weird side-note: I had a Physics Diagnostic Exam and I  began thinking how I could just sap the knowledge out of people's heads to get the answer 'cause I was kinda stuck lol! So in the end, figured got 30 minutes left, it was the last question... I squeezed the creation of this deck in it! Naturally, with Fal'Makin

Fal'makin, AZAIA Inquisitor
 The lone sole M'arillian Ultra from Alliance Unravelled... But isn't he glorious? His High wisdom is still there, and his energy got a boost and his ability advanced to a new level! Personally, I like his ability, it is awesome if used correctly... P.S, it says "MAY play a mugic card"... maybe it's suggesting it's optional?! Oh yea, note how he also gained Fire!! Nunk'worn combo!! lol!

No Counters Burn Deck

123
45
6

1. Bladez* - Kha'rall Husk Armor
2. Fal'makin, Azia Inquisitor - Mugician's Tuning Fork
3. Bladez - Phobia Plates
4. Ritzu'dag - Bi-Mowercycle
5. Erak'Tabb - Bi-Mowercycle
6. Milla'ain, Foothold Commander - Weightless Energy Vessel

*Bladez wisdom MUST be lower than Speed

Attacs
2x Mind Mash
2x Outfreeze
2x Piercing Brilliance
2x Mind Razor
1x Primal Smash
1x Outwit
2x Muge's Edge
2x Mind Sink
2x Quick Exit
2x Outsmart
2x Burning Rain

Mugic
2x Consuming Cacophony
2x Canon of Casualty
1x Song of Revival (UW)
1x Nourishing Nocturne

Locations
2x Overworld Library
2x Mipedim Mirage
2x AZIA Mindscrying Chambre
1x Imaginary Walls
1x Open Doors of the Deepmines
2x Rao'Pahh Sakk Condensation Ceremony

Firstly... This going to be one of the more "Unusual" Deck you'll see from me and I don't blame you! Fal'makin, to me... is a very unused Ultra. His ability just goes GREAT with Milla'in Foothold Commander... I mean, yea it goes so well...
Anyways... the Bladez can fight when needed, but... Fal'makin is your main fighter... When Fal'makin gets engaged, he's gonna attack, deal damage and cast a free Consuming Cacophony for 30 damage to any creature and the next attack, another free Consuming Cacophony. So it's averagely, 10+10+30+30=80 dmg in two attacks!!!! You can even attack the back muges with this! Once that's over, your beautiful Milla'ain grabs one of the Consuming Cacophony back... So you can cast it again! Hence, the cycle continues... Alright. Against an UW Zamool deck, you're going to attack anyone but Zamool, then use your burn mugic to take out Ulmar, Kopond etc. etc. Shouldn't be too hard. Don't forget you got a Song of Revival to bring back a Bladez! w00t! Against a range, swift deck, it can cause minor problems but no major ones... Fal'makin will still cast burn mugic and either Ritzu'dag (Not required due to Outfreeze etc. etc.) or Erak'Tabb (just for the fun, extra damage) or Milla'ain (This guy needs to be looked after... =P Sorta! But no single Bi-Mowercycle can reach here xD!). This deck is simple and easy, the way I like it
Please comment =p!

That's my deck!~

Wednesday, September 1, 2010

A little itch...

Well, first off... No offense to Danian Fans (Especially MandibleMuge xD), but your clan's Ultras kinda went down the drain this time as compared to the other tribes... I mean Nimmei Expedition Overseer is just... well hard to use as compared to the M'arrilian Invasion one... and Lore, High Muge well... let's say I wouldn't compare him with the Ancestral Caller... But that's all under the bridge now..

Nimmei, Expedition Overseer.
 He really isn't the... greatest Ultra when you think about it... but who knows maybe when Fire and Stone comes out... He'll be more deserving of his Ultra Rank... But for now... he's not really much... I mean he's... skinny, looks bossy and has not much skills to show it. Because of his ability... you got to plan really well or be prepared to lose... As you can tell... Don't really want to talk about him.

Lore, High Muge of the Hive
 Like all the 4 High Muges, he has an extremely unique ability that is like composting Mugic Cards... Interesting... Now let's see... he can recast Strain of Infection much like Enre-Hep can copies... But what Enre-Hep can do three times (more or less with Heptadd's Crown/General's Standard) is what Lore can only do twice which kinda is a downpoint of Lore. But then again, consider Lore has higher energy and I think Courage as well... hmm interesting... I would rate him as about the 3rd best of the High Muges...



Please remember... I am NOT MandibleMuge... I am no master of Danians... But I like to try new and wacky combos.... lol! So presenting... a currently banned deck in Crellen!


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1. Nimmei Expedition Overseer - Destructozooka
2. Elna - Ozlai's Wreck
3. Neekwin - Vial of Liquid Though
4. Khavakk - Mipedian Balladeer's Flute
5. Lore, High Muge of the Hive - Weightless Energy Vessel
6. Raznus, Assimilated - Mipedian Balladeer's Flute

Mugic
1x Suprising Rift
1x Strain of Infection
1x Obe of Obscurity
1x Song of Symmetry
2x Unbalancing Battlesong

Attacks
2x Rainspears
2x Mind Strike
2x Flood Force
2x Geyser Gush
2x Swarming Destruction
1x Primal Smash
1x Landgore
2x Invader's Tactics
2x Sleet Slide
2x Burning Rain
2x Liuquescent Swirl

Locations
2x Storm Tunnel, I think it's Kibro's Foothold
2x M'arrillian Pulse Beacons
2x Mipedim Mirage
2x Rao'Pahh Sakk Chimegrid
2x Mt. Pillar, Liberated

Kk basically, Nimmei Expedition Overseer is going to get Water (This deck's main focus) whether it be by the Destructozooka or Storm Tunnels or via the opponent. Elna is going to get defeated... which then will activate the Hive. Then, when your opponent hits 15e, you code him with Khavakk's ability (he even has 2 counters and a cool picture!) Note that, Neekwin has a Vial of Liquid Thought, so don't be afraid to use your high build point attacks 'cause... you're going to get it back anyways... and Neekwin gets a pwnage water 5 and untargetable...
Lore, High Muge of the Hive, pretty self-explanitory... He's gonna be recasting stuff like Strain of Infection which is an awesome 0 counter mugic and your Obe of Obscurity and then you're going to have fun with loads of mugic counters =D!
Raznus, Assimilated is another oldie, I like... He's he dude who's gonna give your danians a resistance of some sort to Zamool Burn Decks w00t! So yea...
So Khavakk begins with the Obe of Obscurity with 3 or more counters (Opponent probably has Mipedian Balladeer's Flute) and infect 3 or more creatures. Then he cast Strain of Infection, passing the counters to Nimmei Expedition Overseer. Now, Nimmei Expedition Overseer should have 3{} and water element almost garunteed! Elna then gets coded (which is what we want xD) and then the party begins! When Elna gets coded, its nearly a garunteed 15 damage per combat and with Unbalancing Battlesong... I sense it's going to hurt much more... Don't forget Song of Symmetry which would deal a nice 10 and heal a nice 10 damage =D!
Once again, Lore can cast Mugic from the discard pile... So this is a pretty much mini-Danian Burn Deck ^.^! Won't really run low on counters cause Nimmei has 3{} and Lore can recast etc. etc. So yea...

That's my deck!~